Documentation/4.4/Modules/Colors

From Slicer Wiki
Jump to: navigation, search
Home < Documentation < 4.4 < Modules < Colors


For the latest Slicer documentation, visit the read-the-docs.



Introduction and Acknowledgements

Author(s)/Contributor(s): Nicole Aucoin (SPL, BWH), Jim Miller (GE), Julien Finet (Kitware Inc.)
Acknowledgements: This work is part of the National Alliance for Medical Image Computing (NA-MIC), funded by the National Institutes of Health through the NIH Roadmap for Medical Research, Grant U54 EB005149.
Contact: Nicole Aucoin, <email>nicole@bwh.harvard.edu</email>
Surgical Planning Laboratory (SPL)  
National Alliance for Medical Image Computing (NA-MIC)  
Neuroimage Analysis Center (NAC)  

Module Description

The Colors Module manages MRML color nodes.

Color nodes can contain discrete color look up tables or procedurally defined color transfer functions.

Color look up tables are used by mappers to translate between an integer and a color value for display of models and volumes.

Slicer supports three kinds of tables:

  1. Continuous scales, like the greyscale table.
  2. Parametric tables, defined by an equation, such as the fMRIPA table.
  3. Discrete tables, such as those read in from a file.

Color transfer functions are used to map scalar values, which can be integers or float/double numbers, into color values for display of models and volumes.


You can create a duplicate of a color table to allow editing the names, values and color by clicking on the Slicer43-Colors-FolderPlus.jpeg icon next to the drop down menu of color table nodes. You can then save the new color table via the File -> Save interface.

You can load a color table file from the File -> Add Data dialog.

File format

The color table file format is a plain text file with the .txt or .ctbl extension. Each line in the file has:

label name R G B A

label is an integer, name a string, and RGBA are 0-255.

File example:

# Comments if the line start with #  
0 air 0 0 0 0
1 bone 255 255 255 255 whatever after the Alpha value is discarded
2 tumor 255 128 0 255
...

A procedurally defined color node has the file extension .txt (coming soon: an xm version with the extension .cxml). It defines a number of points in a color transfer function using the following format:

position R G B

position is a floating point number that defines the scalar range over which the mapping is valid. RGB are color values from 0.0 to 1.0.

Custom LUTs

You can create custom LUTs by creating a table with the colors on the wiki, saving to file and then loading them into Slicer.

Categories

The colors are divided up into categories:

  • Discrete
    • Discretelabels.png Labels: A legacy color table that contains some anatomical mapping
    • DiscreteFullRainbow.png FullRainbow: A full rainbow of 256 colors, goes from red to red with all rainbow colors in between. Useful for colorful display of a label map.
    • DiscreteGrey.png Grey: A grey scale ranging from black at 0 to white at 255. Useful for displaying MRI volumes.
    • DiscreteIron.png Iron: A scale from red to yellow, 157 colors.
    • DiscreteRainbow.png Rainbow: Goes from red to purple, passing through the colors of the rainbow in between. Useful for a colorful display of a label map.
    • DiscreteOcean.png Ocean: A lighter blue scale of 256 values, useful for showing registration results.
    • DiscreteDesert.png Desert: Red to yellow/orange scale, 256 colous.
    • DiscreteInvertedGrey.png InvertedGrey: A white to black scale, 256 colors, useful to highlight negative versions, or to flip intensities of signal values.
    • DiscreteReverseRainbow.png ReverseRainbow: A colorful display option, 256 colors going from purple to red
    • DiscretefMRI.png fMRI: A combination of Ocean (0-22) and Desert (23-42), useful for displaying functional MRI volumes (highlights activation)
    • DiscretefMRIPA.png fMRIPA: A small fMRI positive activation scale going from red to yellow from 0-19, useful for displaying functional MRI volumes when don't need the blue of the fMRI scale.
    • DiscreteRandom.png Random: A random selection of 256 rgb colors, useful to distinguish between a small number of labeled regions (especially outside of the brain)
    • DiscreteRed.png Red: A red scale of 256 values. Useful for layering with Cyan
    • DiscreteGreen.png Green: A green scale of 256 values, useful for layering with Magenta
    • DiscreteBlue.png Blue: A blue scale of 256 values from black to pure blue, useful for layering with Yellow
    • DiscreteYellow.png Yellow: A yellow scale of 256 values, from black to pure yellow, useful for layering with blue (it's complementary, layering yields gray)
    • DiscreteCyan.png Cyan: A cyan ramp of 256 values, from black to cyan, complementary ramp to red, layering yeilds gray
    • DiscreteMagenta.png Magenta: A magenta scale of 256 colors from black to magenta, complementary ramp to green, layering yeilds gray
    • DiscreteWarm1.png Warm1: A scale from yellow to red, of 256 colors, ramp of warm colors that's complementary to Cool1
    • DiscreteWarm2.png Warm2: A scale from green to yellow, 256 colors, ramp of warm colors that's complementary to Cool2
    • DiscreteWarm3.png Warm3: A scale from cyan to green, 256 colors, ramp of warm colors that's complementary to Cool3
    • DiscreteCool1.png Cool1: A scale from blue to cyan, 256 colors, ramp of cool colors that's complementary to Warm1
    • DiscreteCool2.png Cool2: A scale from magenta to blue, 256 colous, ramp of cool colors that's complementary to Warm2
    • DiscreteCool3.png Cool3: A scale from red to magenta, ramp of cool colors that's complementary to Warm3
    • DiscreteRandomIntegers.png RandomIntegers: A random scale with 1000 entries.
  • Shade:
    • ShadeWarmShade1.png WarmShade1: A scale from black to red, of 256 colors, ramp of warm colors with variation in value that's complementary to CoolShade1
    • ShadeWarmShade2.png WarmShade2: A scale from black to yellow, through green, of 256 colors, ramp of warm colors with variation in value that's complementary to CoolShade2
    • ShadeWarmShade3.png WarmShade3: A scale from black to green, of 256 colors, ramp of warm colors with variation in value that's complementary to CoolShade3
    • ShadeCoolShade1.png CoolShade1: A scale from black to cyan, 256 colors, ramp of cool colors with variation in value that is complementary to WarmShade1
    • ShadeCoolShade2.png CoolShade2: A scale from black to blue through purple, 256 colors, ramp of cool colors with variation in value that is complementary to WarmShade2
    • ShadeCoolShade3.png CoolShade3: A scale from black to magenta, 256 colors, ramp of cool colors with variation in value that is complementary to WarmShade3
  • Tint:
    • TintWarmTint1.png WarmTint1: A scale from white to red, 256 colors, ramp of warm colors with variation in saturation that's complementary to CoolTint1
    • TintWarmTint2.png WarmTint2: A scale from white to yellow, 256 colors, ramp of warm colors with variation in saturation that's complementary to CoolTint2
    • TintWarmTint3.png WarmTint3: A scale from white to green, 256 colors, ramp of warm colors with variation in saturation that's complementary to CoolTint3
    • TintCoolTint1.png CoolTint1: A scale from white to cyan, 256 colors, ramp of cool colors with variations in saturation that's complementary to WarmTint1
    • TintCoolTint2.png CoolTint2: A scale from white to blue, 256 colors, ramp of cool colors with variations in saturation that's complementary to WarmTint2
    • TintCoolTint3.png CoolTint3: A scale from white to magenta, 256 colors, ramp of cool colors with variations in saturation that's complementary to WarmTint3
  • Continuous
    • ContinuousRedGreenBlue.png RedGreenBlue: A scale defined from -6.0 to 6.0 that maps to a rainbow from red to blue through green.
  • FreeSurfer
    • FreeSurferHeat.png Heat: The Heat FreeSurfer color table, shows hot spots with high activation
    • FreeSurferBlueRed.png BlueRed: A FreeSurfer color scale, 256 colors, from blue to red
    • FreeSurferRedBlue.png RedBlue: A FreeSurfer color scale, 256 colors, from red to blue
    • FreeSurferRedGreen.png RedGreen: A FreeSurfer color scale, 256 colors, from red to green, used to highlight sulcal curvature
    • FreeSurferGreenRed.png GreenRed: A FreeSurfer color scale, 256 colors, from green to red, used to highlight sulcal curvature
    • FreeSurferLabels: A color table read in from a text file, each line of the format: IntegerLabel Name R G B Alpha
  • PET
    • PetPETHeat.png PET-Heat: Useful for displaying colorized PET data.
    • PetPETRainbow.png PET-Rainbow: Useful for displaying colorized PET data.
    • PetPETMIP.png PET-MaximumIntensityProjection: Useful for displaying inverse grey PET data.
  • Cartilage MRI
    • CartilegeMRIdGEMRIC15T.png dGEMRIC-1.5T: Useful for displaying 1.5 tesla delayed gadolinium-enhanced MRI of cartilage
    • CartilegeMIdGEMRIC3T.png dGEMRIC-3T: Useful for displaying 3 Tesla delayed gadolinium-enhanced MRI of cartilage
  • Default Labels from File:
    • a list of color nodes loaded from files, from the default Slicer color directory
    • ColdToHotRainbow: a shifted rainbow that runs from blue to red, useful when needing to display a volume for which larger values are hotter
    • HotToColdRainbow: a shifted rainbow that runs from red to blue, useful when needing to display a volume for which larger values are colder
    • LabelsPelvis.png PelvisColor: useful for displaying segmented pelvic MRI volumes
    • SlicerBrainLUT2010.png Slicer3_2010_Brain_Labels: a brain segementation table with 16 labels defined.
    • LabelsNonSemantic.png 64Color-Nonsemantic: A color table with no semantic labels, pure color information
    • MediumChartColors: A Stephen Few palette. Similar to the Dark Bright color but in the medium range of intensity. May be a better choice for bar charts.
    • DarkBrightChartColors: Palette designed by Stephen Few in "Practical Rules for Using Colors in Charts". Similar to the Maureen Stone palette. Stephen Few recommends this palette for highlighting data. This palette is useful when display small points or thin lines. Again, this palette is good for categorical data.
    • SlicerShortLUT.png Slicer3_2010_LabelColors: a table with 16 labels defined.
    • AbdomenColors: useful for displaying segmented abdominal MRI volumes
    • SPL-BrainAtlas-ColorFile: useful for displaying segmented brain MRI volumes
    • SPL-BrainAtlas-2012-ColorFile: an updated brain segmentation color node
    • LightPaleChartColors: A light pale palette from Stephen Few, useful for charts.
    • SPL-BrainAtlas-2009-ColorFile: an updated brain segmentation color node
  • File
    • If you load a color file from File -> Add Data, it will appear here
  • User Generated: A user defined color table, use the editor to specify it
    • Copies of other color tables get displayed in this category
    • If you create a new color node, it will appear here
  • GenericAnatomyColors: a list of whole body anatomy labels and useful colors for them, the default for the Editor module creating new label map volumes
  • Generic Colors: a list of colors with the names being the same as the integer value for each entry


Drop down menu showing current color tables

Use Cases

Colors

The Colors module Color Table Display panel can be popped up as a stand alone widget and used to select colors in other modules of Slicer4.

  • The Models module uses it to select surface model colors.
  • The Volumes module uses it to select color maps for label map volumes to control which colors are used to display the scalar values at each voxel
  • The Editor uses it to select colors with which to paint on label map volumes.
  • Select and edit colors for Charting

Tutorials

N/A

Panels and their use

  • Colors: a drop down menu from which to select from the list of loaded color nodes
    • [image:Slicer43-Colors-FolderPlus.jpeg]] Copy Color Node button: Duplicate the current color node to edit the color entries, built-in color nodes don't allow user editing.
  • Color Table Display panel:
    • Number of Colors: the number of colors in the currently selected table.
    • Hide empty Colors: When checked, hide the unnamed color entries in the list below.
    • Scalar Range: The range of scalar values that are mapped to to the full range of colors. This only changes the display range, not the values in the table.
    • Table of currently selected colors:
      • 1st Column: Index: the integer value giving the index of this color in the look up table, used to match it up with a scalar value in a volume voxel.
      • 2nd Column: Color: a box showing the current color. When viewing an editable table, double click on it to bring up a color picker.
      • Label: the text description of the color, often an anatomical label. For some tables, the name is automatically generated from the RGBA values.
      • Opacity: a value between 0 and 1 describing how opaque this color is. The background color at index 0 is usually set to 0 and other colors to 1.
Color Table Display panel
  • Continuous Display Panel
    • For Slicer default nodes this panel is not editable, make a copy to inspect the color values by clicking on the circles that determine the points of the continuous function. Click elsewhere in the color display to add new points.
    • Point: the index of this point
    • Color box: click on this to edit the color for this point
    • Floating point number: the scalar value that maps to this color
Continuous Display panel
Continuous Display panel
  • Scalar Bar panel:
    • Use color names for labels: check this box if you wish to use the names of the colors for the labels in the scalar bar widget, uncheck if you wish to use the scalar values.
    • Display scalar bar: check this box if you wish to see a scalar bar in the 3d view that shows the range of colors for this color look up table. You can drag the widget around in the 3D window, it will resize and switch between horizontal and vertical alignments.
    • Title properties control the display of the scalar bar's title text.
      • Text: Title text with the color node name, often showing the measurement units of mm.
      • Color: the color to use for the title text.
      • Opacity: the opacity of the title text.
      • Font: the font used to display the title text.
      • Style: check these boxes if you wish to adjust the style of the title text font.
        • bold
        • italic
        • shadow
    • Labels properties control the display of the scalar bar's label text, displayed along the length of the scalar bar.
      • Format: a string format that controls the number of digits in the values displayed as the scalar bar labels, uses standared C++ string format notation.
      • Color: the color to use for the label text.
      • Opacity: the opacity of the label text.
      • Font: the font used to display the label text.
      • Style: check these boxes if you wish to adjust the style of the label text font.
        • bold
        • italic
        • shadow
    • Maximum number of colors: limit the range of colors displayed on the scalar bar.
    • Number of labels: how many labels to display along the length of the scalar bar.
Scalar bar panel

Similar Modules

  • The Volumes, Editor and Models modules use the colors to adjust the display properties for label map volumes and surface models

References

Information for Developers