Slicer3:UIDesign:WorkingProblems:SlicerFlexibleLayout:Architecture
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Architecture design for Slicer flexible layouts
Back to Flexible Layouts Overview
Notes:
We discussed several ways of representing layouts including:
- html table style description
<table name=A> <tr width=.5 height=.5> <td width=1.0 height=1.0> <table> <tr width=1.0 height=0.5> <td width=1.0 height=1.0> B </td> </tr> <tr width=1.0 height=0.5> <td width=1.0 height=1.0> F </td> </tr> </table> </td> <td width=1.0 height=1.0> C </td> </tr> <tr width=0.5 height=0.5> <td width=1.0 height=1.0> D </td> <td width=1.0 height=1.0> E </td> </tr> </table>
pros & cons ??
- Tk grid style description
grid -row 0 -column 0 B grid -row 0 -column 1 -rowspan 2 C grid -row 1 -column 0 F grid -row 2 -column 0 D grid -row 2 -column 1 E
pros & cons ??
- tree description (sketched above)
??? vtkMRMLSlicerLayoutPaneTreeNode { split[] GetNumberOfChildren() GetNthChild (int n) DeleteNthChild (int n) SetPaneContent ( *vtkObject) method to delete a split (span a pane) method to add a split (divide a pane) } ???
And settled on the tree for its ease of programmatic manipulation. Ideas:
- Use swidget infrastructure for handling events using Bind to avoid triggering unwanted updates
- Create singleton node on the scene?
- Create a Layout collection on the scene that contains predefined and saved custom layouts
- Selecting existing layout or creating custom layout would copy a node from the collection into the scene's singleton