Difference between revisions of "Slicer3:UIDesign:WorkingProblems:SlicerFlexibleLayout:Architecture"
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??? | ??? | ||
vtkMRMLSlicerLayoutPaneTreeNode | vtkMRMLSlicerLayoutPaneTreeNode | ||
+ | { | ||
split[] | split[] | ||
GetNumberOfChildren() | GetNumberOfChildren() | ||
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method to delete a split (span a pane) | method to delete a split (span a pane) | ||
method to add a split (divide a pane) | method to add a split (divide a pane) | ||
+ | } | ||
??? | ??? | ||
</pre> | </pre> | ||
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Ideas: | Ideas: | ||
* Use swidget infrastructure for handling events using Bind to avoid triggering unwanted updates | * Use swidget infrastructure for handling events using Bind to avoid triggering unwanted updates | ||
+ | * Create singleton node on the scene? | ||
+ | * Create a Layout collection on the scene that contains predefined and saved custom layouts | ||
+ | * Selecting existing layout or creating custom layout would copy a node from the collection into the scene's singleton |
Revision as of 20:14, 8 January 2009
Home < Slicer3:UIDesign:WorkingProblems:SlicerFlexibleLayout:ArchitectureArchitecture design for Slicer flexible layouts
Back to Flexible Layouts Overview
Notes:
We discussed several ways of representing layouts including:
- html table style description
<table name=A> <tr width=.5 height=.5> <td width=1.0 height=1.0> <table> <tr width=1.0 height=0.5> <td width=1.0 height=1.0> B </td> </tr> <tr width=1.0 height=0.5> <td width=1.0 height=1.0> F </td> </tr> </table> </td> <td width=1.0 height=1.0> C </td> </tr> <tr width=0.5 height=0.5> <td width=1.0 height=1.0> D </td> <td width=1.0 height=1.0> E </td> </tr> </table>
pros & cons ??
- Tk grid style description
grid -row 0 -column 0 B grid -row 0 -column 1 -rowspan 2 C grid -row 1 -column 0 F grid -row 2 -column 0 D grid -row 2 -column 1 E
pros & cons ??
- tree description (sketched above)
??? vtkMRMLSlicerLayoutPaneTreeNode { split[] GetNumberOfChildren() GetNthChild (int n) DeleteNthChild (int n) SetPaneContent ( *vtkObject) method to delete a split (span a pane) method to add a split (divide a pane) } ???
And settled on the tree for its ease of programmatic manipulation. Ideas:
- Use swidget infrastructure for handling events using Bind to avoid triggering unwanted updates
- Create singleton node on the scene?
- Create a Layout collection on the scene that contains predefined and saved custom layouts
- Selecting existing layout or creating custom layout would copy a node from the collection into the scene's singleton