Difference between revisions of "Documentation/Nightly/Developers/QtTesting"
From Slicer Wiki
BenjaminLong (talk | contribs) |
BenjaminLong (talk | contribs) |
||
Line 53: | Line 53: | ||
{{ambox | {{ambox | ||
+ | | style = speedy | ||
| text = Those files are only the basic code. You now have to implement the function, according to your widget, to record the events | | text = Those files are only the basic code. You now have to implement the function, according to your widget, to record the events | ||
}} | }} | ||
==Open bugs== | ==Open bugs== |
Revision as of 15:33, 24 May 2012
Home < Documentation < Nightly < Developers < QtTestingContents
Overview
Write a 3DSlicer UnitTest with QtTesting
1/ Create your XML script
See QtTesting User
![]() |
If your tutorial needs data, please first add the data to the Sample Data module, and use this module during the test. See instruction xxxx here |
2/ Create a Python script
This Python test will start 3DSlicer and run your xml script previously recorded
Create a file with the following code
import slicer import slicer.testing import slicer.util filepath = os.environ['SLICER_HOME'] + 'path/to/your/script.xml' testUtility = slicer.app.testingUtility() success = testUtility.playTests(filepath) if success : slicer.util.exit(EXIT_SUCCESS) else: slicer.util.exit(EXIT_FAILURE)
Save to the directory ${Slicer_SOURCE_DIR}/Applications/SlicerApp/Testing/Python/
3/ Add the test in CMake
Edit the file Slicer4/Applications/SlicerApp/Testing/Python/CMakeLists.txt
Add your test at the end of the Slicer_USE_QTTESTING condition:
if(Slicer_USE_QTTESTING) { ... slicer_add_python_test( SCRIPT pythonScriptName.py SLICER_ARGS --launcher-no-splash --qt-testing) }
Create custom translator/player
Download this File:TranslatorPlayerTemplate.zip
Unzip the folder
Use the python script TranslatorPlayerWizard.py to create the basic code
cd path/to/folder/unzip/Scripts ./TranslatorPlayerWizard.py yourClassName cd ../yourClassName/
4 files should have been created !
![]() |
Those files are only the basic code. You now have to implement the function, according to your widget, to record the events |