Difference between revisions of "Documentation/4.0/SlicerApplication/HardwareConfiguration"
From Slicer Wiki
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* '''Dedicated''' graphics hardware and memory (1GB is recommended). | * '''Dedicated''' graphics hardware and memory (1GB is recommended). | ||
* Many compuations in Slicer are multi-threaded and will benefit from the presence of multiple cores/CPUs. | * Many compuations in Slicer are multi-threaded and will benefit from the presence of multiple cores/CPUs. | ||
− | * Interface device: a three button mouse with scroll wheel is recommended. For other devices, see [[SlicerApplication/MouseandKeyboardShortcuts#Rotate.2C_Zoom.2C_Pan|here]] for "how to". | + | * Interface device: a three button mouse with scroll wheel is recommended. For other devices, see [[Documentation/4.0/SlicerApplication/MouseandKeyboardShortcuts#Rotate.2C_Zoom.2C_Pan|here]] for "how to". |
=Recommended OS versions= | =Recommended OS versions= |
Revision as of 13:33, 17 February 2012
Home < Documentation < 4.0 < SlicerApplication < HardwareConfiguration
Introduction
3D Slicer is a cross platform desktop application for
- image visualization and
- image processing
- 3D Slicer is a free, open source package available as an executable for multiple operating systems (Windows, MAC, Linux).
- Computers running 3d Slicer need enough memory and graphics capabilities to hold the original data and the processing results in local memory.
Recommended Hardware Configuration
- Memory: more than 4GB (8 or more are recommended).
- Display: a minimum resolution of 1024 by 768 (1280 by 1024 or better is recommended).
- Dedicated graphics hardware and memory (1GB is recommended).
- Many compuations in Slicer are multi-threaded and will benefit from the presence of multiple cores/CPUs.
- Interface device: a three button mouse with scroll wheel is recommended. For other devices, see here for "how to".
Recommended OS versions
- Windows 7 64bit
- Mac OS X Lion
- Linux: recent versions of popular distributions should work. Ubuntu and Fedora are the most widely used distribution among the developers.