Difference between revisions of "Documentation/4.0/SlicerApplication/HardwareConfiguration"

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* '''Dedicated''' graphics hardware and memory (1GB is recommended).
 
* '''Dedicated''' graphics hardware and memory (1GB is recommended).
 
* Many compuations in Slicer are multi-threaded and will benefit from the presence of multiple cores/CPUs.
 
* Many compuations in Slicer are multi-threaded and will benefit from the presence of multiple cores/CPUs.
* Interface device: a three button mouse with scroll wheel is recommended. For other devices, see [[SlicerApplication/MouseandKeyboardShortcuts#Rotate.2C_Zoom.2C_Pan|here]] for "how to".
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* Interface device: a three button mouse with scroll wheel is recommended. For other devices, see [[Documentation/4.0/SlicerApplication/MouseandKeyboardShortcuts#Rotate.2C_Zoom.2C_Pan|here]] for "how to".
  
 
=Recommended OS versions=
 
=Recommended OS versions=

Revision as of 13:33, 17 February 2012

Home < Documentation < 4.0 < SlicerApplication < HardwareConfiguration



Introduction

3D Slicer is a cross platform desktop application for

  • image visualization and
  • image processing
  • 3D Slicer is a free, open source package available as an executable for multiple operating systems (Windows, MAC, Linux).
  • Computers running 3d Slicer need enough memory and graphics capabilities to hold the original data and the processing results in local memory.

Recommended Hardware Configuration

  • Memory: more than 4GB (8 or more are recommended).
  • Display: a minimum resolution of 1024 by 768 (1280 by 1024 or better is recommended).
  • Dedicated graphics hardware and memory (1GB is recommended).
  • Many compuations in Slicer are multi-threaded and will benefit from the presence of multiple cores/CPUs.
  • Interface device: a three button mouse with scroll wheel is recommended. For other devices, see here for "how to".

Recommended OS versions

  • Windows 7 64bit
  • Mac OS X Lion
  • Linux: recent versions of popular distributions should work. Ubuntu and Fedora are the most widely used distribution among the developers.