Difference between revisions of "Modules:VolumeRendering-Documentation-3.5"
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** Same gradient volume shared among mappers | ** Same gradient volume shared among mappers | ||
** Gradient volume to be saved to avoid recalculation at loading time | ** Gradient volume to be saved to avoid recalculation at loading time | ||
+ | * Organize VolumeRendering module for a better GUI | ||
===Dependencies=== | ===Dependencies=== |
Revision as of 19:11, 9 February 2010
Home < Modules:VolumeRendering-Documentation-3.5Return to Slicer 3.5 Documentation
Module Name
Volume Rendering
General Information
Module Type & Category
Type: Interactive
Category: Base
Authors, Collaborators & Contact
- Yanling Liu, SAIC/NCI-Frederick, Alex Yarmarkovich, Isomics, SPL
- Andreas Freudling, Student Intern at SPL (freudling@bwh.harvard.edu)
- Contact: Alex Yarmarkovich, alexy@bwh.harvard.edu, Yanling Liu, liuy5@mail.nih.gov
Module Description
Provides interactive visualization of 3D image data.
Usage
Examples, Use Cases & Tutorials
- Pausing VolumeRendering module in scene loading
The VolumeRendering module can be paused in scene loading by un-checking the "Monitor Scene Loading Event" check button. Re-checking the check button will flush the paused pipeline and initialize the module using the loaded scene.
- Software Ray Casting
- GPU (GLSL) Ray Casting
- GPU (GLSL) Ray Casting II (Multi-Volume Rendering)
Volume rendering both background and foreground volumes. Background volume is rendered using compositing. Foreground volume is rendered using MIP. Background and foreground volumes are rendered together using alpha blending.
- OpenGL Texture Mapping
- Dual 3D View mode
- Volume-Following Mode
In Volume-Following mode, color and opacity transfer functions in the VolumeRendering module will follow window/level and threshold settings in the Volumes module for a uniform appearance on both slice view and 3D volume rendering view. To use, check VolumeRendering module -> Rendering panel -> Volume Property tab -> Follow Volumes Module check button.
In Volume-Following mode, window/level plus lookup table in Volumes module will be used to set colors in volume rendering. Threshold in Volumes module will be used to set opacity in volume rendering. Color and opacity transfer function editor also are disabled in Volume-Following mode because we are following volumes module now.
Quick Tour of Features and Use
List all the panels in your interface, their features, what they mean, and how to use them. For instance:
- Inputs panel:
- Rendering panel:
Development
Tasks
- Organize VolumeRendering to reduce gradient volume calculation time
- Same gradient volume shared among mappers
- Gradient volume to be saved to avoid recalculation at loading time
- Organize VolumeRendering module for a better GUI
Dependencies
Other modules or packages that are required for this module's use.
Known bugs
Follow this link to the Slicer3 bug tracker.
Usability issues
Follow this link to the Slicer3 bug tracker. Please select the usability issue category when browsing or contributing.
Source code & documentation
Customize following links for your module.
Links to documentation generated by doxygen.
More Information
Acknowledgment
Include funding and other support here.
References
Publications related to this module go here. Links to pdfs would be useful.