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Revision as of 16:25, 10 November 2009
Home < Modules:VolumeRendering-Documentation-3.5Return to Slicer 3.5 Documentation
Module Name
Volume Rendering
General Information
Module Type & Category
Type: Interactive
Category: Base
Authors, Collaborators & Contact
- Yanling Liu, SAIC/NCI-Frederick, Alex Yarmarkovich, Isomics, SPL
- Andreas Freudling, Student Intern at SPL (freudling@bwh.harvard.edu)
- Contact: Alex Yarmarkovich, alexy@bwh.harvard.edu, Yanling Liu, liuy5@mail.nih.gov
Module Description
Provides interactive visualization of 3D image data.
Usage
Examples, Use Cases & Tutorials
- Software Ray Casting
- GPU (GLSL) Ray Casting
- GPU (GLSL) Ray Casting II (Multi-Volume Rendering)
Volume rendering both background and foreground volumes. Background volume is rendered using compositing. Foreground volume is rendered using MIP. Background and foreground volumes are rendered together using alpha blending.
- OpenGL Texture Mapping
- Dual 3D View mode
Quick Tour of Features and Use
List all the panels in your interface, their features, what they mean, and how to use them. For instance:
- Inputs panel:
- Rendering panel:
Development
Dependencies
Other modules or packages that are required for this module's use.
Known bugs
Follow this link to the Slicer3 bug tracker.
Usability issues
Follow this link to the Slicer3 bug tracker. Please select the usability issue category when browsing or contributing.
Source code & documentation
Customize following links for your module.
Links to documentation generated by doxygen.
More Information
Acknowledgment
Include funding and other support here.
References
Publications related to this module go here. Links to pdfs would be useful.