Difference between revisions of "Documentation/Nightly/Modules/BoneTexture"
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|[[Image:BoneTexture-GLCMParam.png|thumb|500px|GLCM Parameters]] | |[[Image:BoneTexture-GLCMParam.png|thumb|500px|GLCM Parameters]] | ||
|[[Image:BoneTexture-GLRLMParam.png|thumb|500px| GLRLM Parameters]] | |[[Image:BoneTexture-GLRLMParam.png|thumb|500px| GLRLM Parameters]] | ||
+ | |[[Image:BoneTexture-BMParam.png|thumb|500px| BM Parameters]] | ||
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Latest revision as of 21:57, 17 October 2017
Home < Documentation < Nightly < Modules < BoneTexture
For the latest Slicer documentation, visit the read-the-docs. |
Introduction and Acknowledgements
Extensions: BoneTextureExtesion
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Module Description
This module provide a simple and dynamic user interface that allows:
- to use ComputeGLCMFeatureMaps, ComputeGLCMFeatures, ComputeGLRLMFeatureMaps and ComputeGLRLMFeatures.
- to easily modify the parameters and choose the wanted outputs in order to fit to each case studied in the best way possible.
- to observe each outputs generated to be able to verify their consistency and hypothetically re-run the algorithm with a different parameter set.
Interface
Use Cases
Inputs
This section allows the user to specify:
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Parameters
This section allows the user to choose:
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Result display
Texture features
The texture features computed over the whole input scan will be displayed in this table. |
Texture Maps
This section allows the user to easily observe the texture maps generated. The first drop down menu allow to choose the texture map set (usually GLCM or CLRLM). |
The second drop down menu allow to choose the feature displayed in the 3D view of Slicer. |
Additional Information
Similar Modules
N/A
Information for Developers
The source code is available on github