Difference between revisions of "Documentation/Nightly/Developers/Slice Orientation Presets"
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Then, method <code>vtkMRMLSliceNode::AddDefaultSliceOrientationPresets(vtkMRMLScene *scene)</code> ends up adding a default [{{doxygen-class-url|vtkMRMLSliceNode}} vtkMRMLSliceNode] that will be used a template each time <code>vtkMRMLScene::CreateNodeByClass(const char* className)</code>. | Then, method <code>vtkMRMLSliceNode::AddDefaultSliceOrientationPresets(vtkMRMLScene *scene)</code> ends up adding a default [{{doxygen-class-url|vtkMRMLSliceNode}} vtkMRMLSliceNode] that will be used a template each time <code>vtkMRMLScene::CreateNodeByClass(const char* className)</code>. | ||
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+ | === Why default presets are not added in the vtkMRMLSliceNode contructor ? === | ||
+ | |||
+ | Associating the list of default presets to the default <code>vtkMRMLSliceNode</code> allows to customize the template once and ensure any new node created using <code>vtkMRMLScene::CreateNodeByClass(const char* className)</code> will have the expected list of presets. | ||
=== How to ensure slice orientation presets are defined in unit tests ? === | === How to ensure slice orientation presets are defined in unit tests ? === |
Revision as of 18:14, 8 June 2016
Home < Documentation < Nightly < Developers < Slice Orientation PresetsContents
- 1 Overview
- 2 API
- 3 FAQ
- 3.1 Where are slice orientation presets stored ?
- 3.2 Where are default presets defined ?
- 3.3 Why default presets are not added in the vtkMRMLSliceNode contructor ?
- 3.4 How to ensure slice orientation presets are defined in unit tests ?
- 3.5 How to instantiate a new vtkMRMLSliceNode ?
- 3.6 What is "Reformat" orientation ?
Overview
Slicer provides an API to manage slice orientation presets.
By default, three slice orientation presets representing the anatomical coordinate system are available in Slicer: Axial
, Coronal
and Sagittal
.
API
The vtkMRMLSliceNode class provides the following API for managing slice orientation presets:
bool SetOrientationToAxial() bool SetOrientationToSagittal() bool SetOrientationToCoronal() std::string GetOrientation() bool SetOrientation(const char* orientation) std::string GetOrientation(vtkMatrix4x4* sliceToRAS) vtkMatrix4x4 *GetSliceToRAS() void SetSliceToRAS(vtkMatrix4x4* sliceToRAS) bool AddSliceOrientationPreset(const std::string &name, vtkMatrix3x3 *orientationMatrix) bool RemoveSliceOrientationPreset(const std::string& name) bool RenameSliceOrientationPreset(const std::string& name, const std::string& updatedName) bool HasSliceOrientationPreset(const std::string& name) vtkMatrix3x3 *GetSliceOrientationPreset(const std::string& name) std::string GetSliceOrientationPresetName(vtkMatrix3x3* orientationMatrix) void GetSliceOrientationPresetNames(vtkStringArray* presetOrientationNames) int GetNumberOfSliceOrientationPresets() const # Convenience static methods static void InitializeAxialMatrix(vtkMatrix3x3* orientationMatrix) static void InitializeSagittalMatrix(vtkMatrix3x3* orientationMatrix) static void InitializeCoronalMatrix(vtkMatrix3x3* orientationMatrix) static void AddDefaultSliceOrientationPresets(vtkMRMLScene* scene)
FAQ
Where are slice orientation presets stored ?
Every vtkMRMLSliceNode
contains an ordered list of (orientationPresetName, orientationMatrix)
tuples.
The list is automatically initialized with the list of default presets each time a node is created using vtkMRMLScene::CreateNodeByClass(const char* className)
.
Where are default presets defined ?
Each time vtkMRMLApplicationLogic::SetMRMLScene
is invoked, method vtkMRMLSliceNode::AddDefaultSliceOrientationPresets(vtkMRMLScene *scene)
is called.
Then, method vtkMRMLSliceNode::AddDefaultSliceOrientationPresets(vtkMRMLScene *scene)
ends up adding a default vtkMRMLSliceNode that will be used a template each time vtkMRMLScene::CreateNodeByClass(const char* className)
.
Why default presets are not added in the vtkMRMLSliceNode contructor ?
Associating the list of default presets to the default vtkMRMLSliceNode
allows to customize the template once and ensure any new node created using vtkMRMLScene::CreateNodeByClass(const char* className)
will have the expected list of presets.
How to ensure slice orientation presets are defined in unit tests ?
When writing tests that depend on MRMLLogic
, instantiating vtkMRMLApplicationLogic is sufficient:
vtkNew<vtkMRMLScene> scene; vtkNew<vtkMRMLApplicationLogic> appLogic; appLogic->SetMRMLScene(scene.GetPointer());
When writing test within that only depend on MRMLCore
, the static method vtkMRMLSliceNode::AddDefaultSliceOrientationPresets(vtkMRMLScene *scene)
is available:
vtkNew<vtkMRMLScene> scene; vtkMRMLSliceNode::AddDefaultSliceOrientationPresets(scene.GetPointer());
How to instantiate a new vtkMRMLSliceNode ?
vtkMRMLSliceNode* sliceNode = scene->CreateNodeByClass("vtkMRMLSliceNode");
What is "Reformat" orientation ?
"Reformat" is a reserved orientation name describing an arbitrary orientation matrix that do not correspond to an existing orientation preset.
This means that a preset can NOT be named "Reformat".