Difference between revisions of "Documentation/Nightly/Developers/Slice Orientation Presets"
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== API == | == API == | ||
− | The [{{doxygen-class-url|vtkMRMLSliceNode}} vtkMRMLSliceNode] class provides the following API: | + | The [{{doxygen-class-url|vtkMRMLSliceNode}} vtkMRMLSliceNode] class provides the following API for managing slice orientation presets: |
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static void AddDefaultSliceOrientationPresets(vtkMRMLScene* scene) | static void AddDefaultSliceOrientationPresets(vtkMRMLScene* scene) | ||
</pre> | </pre> | ||
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== FAQ == | == FAQ == |
Revision as of 18:11, 8 June 2016
Home < Documentation < Nightly < Developers < Slice Orientation PresetsContents
Overview
Slicer provides an API to manage slice orientation presets.
By default, three slice orientation presets representing the anatomical coordinate system are available in Slicer: Axial
, Coronal
and Sagittal
.
API
The vtkMRMLSliceNode class provides the following API for managing slice orientation presets:
bool SetOrientationToAxial() bool SetOrientationToSagittal() bool SetOrientationToCoronal() std::string GetOrientation() bool SetOrientation(const char* orientation) std::string GetOrientation(vtkMatrix4x4* sliceToRAS) vtkMatrix4x4 *GetSliceToRAS() void SetSliceToRAS(vtkMatrix4x4* sliceToRAS) bool AddSliceOrientationPreset(const std::string &name, vtkMatrix3x3 *orientationMatrix) bool RemoveSliceOrientationPreset(const std::string& name) bool RenameSliceOrientationPreset(const std::string& name, const std::string& updatedName) bool HasSliceOrientationPreset(const std::string& name) vtkMatrix3x3 *GetSliceOrientationPreset(const std::string& name) std::string GetSliceOrientationPresetName(vtkMatrix3x3* orientationMatrix) void GetSliceOrientationPresetNames(vtkStringArray* presetOrientationNames) int GetNumberOfSliceOrientationPresets() const # Convenience static methods static void InitializeAxialMatrix(vtkMatrix3x3* orientationMatrix) static void InitializeSagittalMatrix(vtkMatrix3x3* orientationMatrix) static void InitializeCoronalMatrix(vtkMatrix3x3* orientationMatrix) static void AddDefaultSliceOrientationPresets(vtkMRMLScene* scene)
FAQ
Where are slice orientation presets stored ?
Every vtkMRMLSliceNode
contains an ordered list of (orientationPresetName, orientationMatrix)
tuples.
The list is automatically initialized with the list of default presets each time a node is created using vtkMRMLScene::CreateNodeByClass(const char* className)
.
Where are default presets defined ?
Each time vtkMRMLApplicationLogic::SetMRMLScene
is invoked, method vtkMRMLSliceNode::AddDefaultSliceOrientationPresets(vtkMRMLScene *scene)
is called.
Then, method vtkMRMLSliceNode::AddDefaultSliceOrientationPresets(vtkMRMLScene *scene)
ends up adding a default vtkMRMLSliceNode that will be used a template each time vtkMRMLScene::CreateNodeByClass(const char* className)
.
How to ensure slice orientation presets are defined in unit tests ?
When writing tests that depend on MRMLLogic
, instantiating vtkMRMLApplicationLogic is sufficient:
vtkNew<vtkMRMLScene> scene; vtkNew<vtkMRMLApplicationLogic> appLogic; appLogic->SetMRMLScene(scene.GetPointer());
When writing test within that only depend on MRMLCore
, the static method vtkMRMLSliceNode::AddDefaultSliceOrientationPresets(vtkMRMLScene *scene)
is available:
vtkNew<vtkMRMLScene> scene; vtkMRMLSliceNode::AddDefaultSliceOrientationPresets(scene.GetPointer());
How to instantiate a new vtkMRMLSliceNode ?
vtkMRMLSliceNode* sliceNode = scene->CreateNodeByClass("vtkMRMLSliceNode");
What is "Reformat" orientation ?
"Reformat" is a reserved orientation name describing an arbitrary orientation matrix that do not correspond to an existing orientation preset.
This means that a preset can NOT be named "Reformat".