Difference between revisions of "Slicer3:VTK Observer Debugging"

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m (Update from Wiki)
 
Line 136: Line 136:
 
== Debug All ==
 
== Debug All ==
  
The following changes to Common/vtkSetGet.h turns on debugging for all objects by default.
+
The following changes to Common/vtkSetGet.h turns on debugging for all objects by default.  (Lots of output!).
  
 
  <nowiki>Index: Common/vtkSetGet.h
 
  <nowiki>Index: Common/vtkSetGet.h
Line 158: Line 158:
 
  >    return (retClass); \
 
  >    return (retClass); \
 
  </nowiki>
 
  </nowiki>
 +
 +
The modified macros should look as follows:
 +
 +
<pre>
 +
// Macro to implement the standard form of the New() method.
 +
#define vtkStandardNewMacro(thisClass) \
 +
  thisClass* thisClass::New() \
 +
  { \
 +
    vtkObject* ret = vtkObjectFactory::CreateInstance(#thisClass); \
 +
    ret->DebugOn(); \
 +
    if(ret) \
 +
      { \
 +
      return static_cast<thisClass*>(ret); \
 +
      } \
 +
    thisClass *retClass = new thisClass; \
 +
    retClass->DebugOn(); \
 +
    return (retClass); \
 +
  } \
 +
  vtkInstantiatorNewMacro(thisClass)
 +
 +
// Macro to implement the instantiator's wrapper around the New()
 +
// method.  Use this macro if and only if vtkStandardNewMacro is not
 +
// used by the class.
 +
#define vtkInstantiatorNewMacro(thisClass) \
 +
  extern vtkObject* vtkInstantiator##thisClass##New(); \
 +
  vtkObject* vtkInstantiator##thisClass##New() \
 +
  { \
 +
    thisClass *retClass = thisClass::New(); \
 +
    retClass->DebugOn(); \
 +
    return (retClass); \
 +
  }
 +
</pre>

Revision as of 19:42, 23 January 2007

Home < Slicer3:VTK Observer Debugging

This page has some minor changes to VTK that have helped in Slicer3 debugging. It would make sense to improve these techniques and make them conditionally compilable in VTK so people can better understand their code.

It would also be good if there were signatures for AddObserver that allowed additional information to be associated with the particular observer so that introspections of the vtkCommand instances could be more informative. Extra information could include the class name of or a pointer to the 'owner' of the observer and/or a text string comment added by the programmer.

Removing Observers

Below is a modified method for use in Common/vtkObject.cxx that removes observers before calling 'delete' on the instance.

 //----------------------------------------------------------------------------
 void vtkObject::UnRegisterInternal(vtkObjectBase* o, int check)
 {
   // Print debugging messages.
   if(o)
     {
     vtkDebugMacro(<< "UnRegistered by "
                   << o->GetClassName() << " (" << o << "), ReferenceCount = "
                   << (this->ReferenceCount-1));
     }
   else
     {
     vtkDebugMacro(<< "UnRegistered by NULL, ReferenceCount = "
                   << (this->ReferenceCount-1));
     }
   if(this->ReferenceCount == 1)
     {
     // The reference count is 1, so the object is about to be deleted.
     // Invoke the delete event.
     this->InvokeEvent(vtkCommand::DeleteEvent, 0);
     // Make sure we don't invoke any more events during destructor
     if ( this->SubjectHelper )
       {
       vtkObserver *elem = this->SubjectHelper->Start;
       vtkObserver *next;
       while (elem)
         {
         next = elem->Next;
         delete elem;
         elem = next;
         }
       this->SubjectHelper->Start = NULL;
       }
     }
   // Decrement the reference count.
   this->Superclass::UnRegisterInternal(o, check);
 }

Debugging Observers

The code below, also in Common/vtkObject.cxx adds debug printouts to help figure out which observers are being invoked in response to events. See example output for this modification.

 int vtkSubjectHelper::InvokeEvent(unsigned long event, void *callData,
                                    vtkObject *self)
 {
 #define INDENT(__indent) {for (int __ii = 0; __ii < (__indent); __ii++) {cerr << " ";}}
   static int indent = 0;
   this->ListModified = 0;

   vtkObserver *elem = this->Start;
   int commandCount = 0;
   while (elem)
     {
     elem->Visited = 0;
     elem=elem->Next;
     commandCount++;
     }

   INDENT(indent);
   cerr << "{ "<< commandCount << " commands for " << self->GetClassName() << " event is " << vtkCommand::GetStringFromEventId(event) << "\n";
   indent++;
   commandCount = 0;
   elem = this->Start;
   vtkObserver *next;
   while (elem)
     {
     // store the next pointer because elem could disappear due to Command
     commandCount++;
     next = elem->Next;
     if (!elem->Visited &&
         elem->Event == event || elem->Event == vtkCommand::AnyEvent)
       {
       elem->Visited = 1;
       vtkCommand* command = elem->Command;
       command->Register(command);
       command->SetAbortFlag(0);
       INDENT(indent);
       cerr << "{ " << commandCount << " Invoking "<< vtkCommand::GetStringFromEventId(event)
             << " on " << self->GetClassName() << "\n";
       elem->Command->Execute(self,event,callData);
       INDENT(indent);
       cerr << "} " << commandCount << " Returned from "<< vtkCommand::GetStringFromEventId(event)
             << " on " << self->GetClassName() << "\n";
       // if the command set the abort flag, then stop firing events
       // and return
       if(command->GetAbortFlag())
         {
         command->UnRegister();
         indent--;
         INDENT(indent);
         cerr << "} aborted " << self->GetClassName() << "\n";
         return 1;
         }
       command->UnRegister();
       }
     else
       {
       INDENT(indent);
       cerr << " -- " << commandCount << " Skipping "<< vtkCommand::GetStringFromEventId(elem->Event) << "\n";
       }
     if (this->ListModified)
       {
       elem = this->Start;
       this->ListModified = 0;
       }
     else
       {
       elem = next;
       }
     }
   indent--;
   INDENT(indent);
   cerr << "} finished " << self->GetClassName() << "\n";
   return 0;
 }

Debug All

The following changes to Common/vtkSetGet.h turns on debugging for all objects by default. (Lots of output!).

Index: Common/vtkSetGet.h
 ===================================================================
 RCS file: /cvsroot/VTK/VTK/Common/vtkSetGet.h,v
 retrieving revision 1.128.4.3
 diff -r1.128.4.3 vtkSetGet.h
 616a617
 >       ret->DebugOn(); \
 619c620,622
 <     return new thisClass; \
 ---
 >     thisClass* retClass = new thisClass; \
 >     retClass->DebugOn(); \
 >     return (retClass); \
 630c633,635
 <     return thisClass::New(); \
 ---
 >     thisClass* retClass = thisClass::New(); \
 >     retClass->DebugOn(); \
 >     return (retClass); \
 

The modified macros should look as follows:

// Macro to implement the standard form of the New() method.
#define vtkStandardNewMacro(thisClass) \
  thisClass* thisClass::New() \
  { \
    vtkObject* ret = vtkObjectFactory::CreateInstance(#thisClass); \
    ret->DebugOn(); \
    if(ret) \
      { \
      return static_cast<thisClass*>(ret); \
      } \
    thisClass *retClass = new thisClass; \
    retClass->DebugOn(); \
    return (retClass); \
  } \
  vtkInstantiatorNewMacro(thisClass)

// Macro to implement the instantiator's wrapper around the New()
// method.  Use this macro if and only if vtkStandardNewMacro is not
// used by the class.
#define vtkInstantiatorNewMacro(thisClass) \
  extern vtkObject* vtkInstantiator##thisClass##New(); \
  vtkObject* vtkInstantiator##thisClass##New() \
  { \
    thisClass *retClass = thisClass::New(); \
    retClass->DebugOn(); \
    return (retClass); \
  }