Difference between revisions of "Slicer3:UIDesign:WorkingProblems:SlicerFlexibleLayout:Architecture"
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=Architecture design for Slicer flexible layouts = | =Architecture design for Slicer flexible layouts = | ||
− | [ | + | [[Slicer3:UIDesign#Working_problem:_Customizable_layouts_for_Slicer3|Back to Flexible Layouts Overview ]] |
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* Create a Layout collection on the scene that contains predefined and saved custom layouts? | * Create a Layout collection on the scene that contains predefined and saved custom layouts? | ||
* Selecting existing layout or creating custom layout would copy a node from the collection into the scene's singleton and triggers an update and redisplay of the Slicer window? | * Selecting existing layout or creating custom layout would copy a node from the collection into the scene's singleton and triggers an update and redisplay of the Slicer window? | ||
+ | |||
+ | == Questions == | ||
+ | * If a pane has tabs, how are tabs represented? | ||
+ | * If the main application Window has multiple tabs, then does each tab have its own layout tree? |
Latest revision as of 02:25, 27 November 2019
Home < Slicer3:UIDesign:WorkingProblems:SlicerFlexibleLayout:ArchitectureArchitecture design for Slicer flexible layouts
Back to Flexible Layouts Overview
Notes:
We discussed several ways of representing layouts including:
- html table style description
<table name=A> <tr width=.5 height=.5> <td width=1.0 height=1.0> <table> <tr width=1.0 height=0.5> <td width=1.0 height=1.0> B </td> </tr> <tr width=1.0 height=0.5> <td width=1.0 height=1.0> F </td> </tr> </table> </td> <td width=1.0 height=1.0> C </td> </tr> <tr width=0.5 height=0.5> <td width=1.0 height=1.0> D </td> <td width=1.0 height=1.0> E </td> </tr> </table>
pros & cons ??
- Tk grid style description
grid -row 0 -column 0 B grid -row 0 -column 1 -rowspan 2 C grid -row 1 -column 0 F grid -row 2 -column 0 D grid -row 2 -column 1 E
pros & cons ??
- tree description
??? vtkMRMLSlicerLayoutPaneTreeNode { split[] GetNumberOfChildren() GetNthChild (int n) DeleteNthChild (int n) SetPaneContent ( *vtkObject) method to delete a pane (span) method to add a split (nest) } ???
And settled on the tree for its ease of programmatic manipulation.
Ideas on representation and approach:
- nodes represent panes in the layout
- root is the encapsulating pane
- nodes contain weights that describe their horizontal and vertical span of the parent
- only leaf nodes can contain content
- can use swidget infrastructure for handling events using Tk Bind() to avoid triggering unwanted updates in ApplicationGUI during layout manipulation
- Create singleton node on the scene?
- Create a Layout collection on the scene that contains predefined and saved custom layouts?
- Selecting existing layout or creating custom layout would copy a node from the collection into the scene's singleton and triggers an update and redisplay of the Slicer window?
Questions
- If a pane has tabs, how are tabs represented?
- If the main application Window has multiple tabs, then does each tab have its own layout tree?