Difference between revisions of "Developer Meetings/20160920"
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* Slicer 4.6 | * Slicer 4.6 | ||
** Will stick with OpenGL | ** Will stick with OpenGL | ||
+ | ** Check with ITK what the status on the SafeDownCast: http://review.source.kitware.com/#/c/21499/ | ||
+ | ** Update the announcement page: http://wiki.slicer.org/wiki/Documentation/Nightly/Announcements | ||
* Question: One or two release ? | * Question: One or two release ? | ||
** We will do one release | ** We will do one release | ||
− | * OpenGL vs OpenGL2 ? | + | * OpenGL vs OpenGL2 ? |
** Application is crashing when using Remote Desktop and there are no error message reported. | ** Application is crashing when using Remote Desktop and there are no error message reported. | ||
** Should we have a way to dynamically switch ? | ** Should we have a way to dynamically switch ? | ||
Line 28: | Line 30: | ||
* How to find out version of backend at runtime ? | * How to find out version of backend at runtime ? | ||
+ | |||
+ | * Issue tracker | ||
+ | ** Add a backlog status |
Latest revision as of 17:04, 21 November 2019
Home < Developer Meetings < 20160920
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To Discuss
- 4.6 Release schedule
- Adding/Building extensions for latest stable release (4.5.0-1)
Updates
Conclusion
- Slicer 4.6
- Will stick with OpenGL
- Check with ITK what the status on the SafeDownCast: http://review.source.kitware.com/#/c/21499/
- Update the announcement page: http://wiki.slicer.org/wiki/Documentation/Nightly/Announcements
- Question: One or two release ?
- We will do one release
- OpenGL vs OpenGL2 ?
- Application is crashing when using Remote Desktop and there are no error message reported.
- Should we have a way to dynamically switch ?
- How does VTK order actor ?
- For 2D, set Z
- How to find out version of backend at runtime ?
- Issue tracker
- Add a backlog status