Difference between revisions of "Slicer3:UIDesign:WorkingProblems:SlicerUsabilityInTractography:Saving"
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== 3. Saving == | == 3. Saving == | ||
− | + | Like loading, saving interface could be simplified -- or broken into a simple and advanced presentation. First time a user arrives here, he is confronted with the concept of a scene and wonders: '''What is a scene?''' | |
+ | |||
+ | * Present a simple save interface: "save all unsaved data" | ||
+ | * Present a "help icon" that explains what a scene is. | ||
+ | * Or make it clear that all adjustable settings for save destinations, formats, etc. are ready to go -- no additional information is necessary. |
Revision as of 14:18, 19 December 2008
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3. Saving
Like loading, saving interface could be simplified -- or broken into a simple and advanced presentation. First time a user arrives here, he is confronted with the concept of a scene and wonders: What is a scene?
- Present a simple save interface: "save all unsaved data"
- Present a "help icon" that explains what a scene is.
- Or make it clear that all adjustable settings for save destinations, formats, etc. are ready to go -- no additional information is necessary.