Difference between revisions of "Documentation/Nightly/Modules/BoneTextureSerializer"
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− | This module | + | This module provides a simple way to serialize the BoneTexture module.<br> |
− | In order | + | In order to make it work, all the input data should be in the same folder and named as following: |
* The input scan should be named ScanXXX.nrrd, where XXX is the ID of the case | * The input scan should be named ScanXXX.nrrd, where XXX is the ID of the case | ||
− | * If it | + | * If it exists, the input mask should be named SegmCXXX.nrrd, where XXX is the ID corresponding to the the input scan |
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{| | {| | ||
− | |[[Image:BoneTextureSerealizer-Input.png|thumb|500px| | + | |[[Image:BoneTextureSerealizer-Input.png|thumb|500px|BoneTextureSerializer Input]] |
− | | This section | + | | This section allows the user to specify the input folder, the folder specified should contain all the inputs (scans and segmentations) as described previously. |
|} | |} | ||
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{| | {| | ||
− | |[[Image:BoneTexture-Parameter.png|thumb|500px| | + | |[[Image:BoneTexture-Parameter.png|thumb|500px|BoneTextureSerializer parameters]] |
− | |This section | + | |This section allows the user to choose: |
* The Type of features wanted: Run length features or co-occurrence features | * The Type of features wanted: Run length features or co-occurrence features | ||
* All the parameters necessary to run each algorithms | * All the parameters necessary to run each algorithms | ||
− | * The type of | + | * The type of outputs wanted: texture features or texture maps |
|} | |} | ||
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|[[Image:BoneTexture-GLCMParam.png|thumb|500px|GLCM Parameters]] | |[[Image:BoneTexture-GLCMParam.png|thumb|500px|GLCM Parameters]] | ||
|[[Image:BoneTexture-GLRLMParam.png|thumb|500px| GLRLM Parameters]] | |[[Image:BoneTexture-GLRLMParam.png|thumb|500px| GLRLM Parameters]] | ||
+ | |[[Image:BoneTexture-BMParam.png|thumb|500px| BM Parameters]] | ||
|} | |} | ||
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{| | {| | ||
|[[Image:BoneTextureSerializer-Exportation.png|thumb|500px|Image:BoneTextureSerializer Image:BoneTextureSerializer]] | |[[Image:BoneTextureSerializer-Exportation.png|thumb|500px|Image:BoneTextureSerializer Image:BoneTextureSerializer]] | ||
− | |This section | + | |This section allows the user to specify the folder where all the results will be saved: |
* The texture features for the whole image will be saved in a csv file | * The texture features for the whole image will be saved in a csv file | ||
− | * The texture maps can | + | * The texture maps can either be saved all in a same file (a diffusion weighted image containing all the feature maps of a case) or separated (each feature map will be saved as a single volume) |
|} | |} | ||
Latest revision as of 21:58, 17 October 2017
Home < Documentation < Nightly < Modules < BoneTextureSerializer
For the latest Slicer documentation, visit the read-the-docs. |
Introduction and Acknowledgements
Extensions: BoneTextureExtesion
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Module Description
This module provides a simple way to serialize the BoneTexture module.
In order to make it work, all the input data should be in the same folder and named as following:
- The input scan should be named ScanXXX.nrrd, where XXX is the ID of the case
- If it exists, the input mask should be named SegmCXXX.nrrd, where XXX is the ID corresponding to the the input scan
Interface
Use Cases
Inputs
This section allows the user to specify the input folder, the folder specified should contain all the inputs (scans and segmentations) as described previously. |
Parameters
This section allows the user to choose:
|
Exportation
This section allows the user to specify the folder where all the results will be saved:
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Additional Information
Similar Modules
N/A
Information for Developers
The source code is available on github