Difference between revisions of "Developer Meetings/20150217"

From Slicer Wiki
Jump to: navigation, search
m
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
 
== To discuss ==
 
== To discuss ==
* Revision of the TCL ModelDraw module implemented for Slicer 3 and how to set these tools in the Python Editor module in Slicer 4 (cf. http://slicer-devel.65872.n3.nabble.com/interactive-contour-editing-tp4032633.html) [http://viewvc.slicer.org/viewvc.cgi/Slicer3/trunk/Modules/Editor/ModelDrawEffect.tcl?view=markup Latest Slicer3 ModelDraw.tcl source]
+
* Revision of the TCL ModelDraw module implemented for Slicer 3 and how to set these tools in the Python Editor module in Slicer 4  
 +
** Discussion cf. http://slicer-devel.65872.n3.nabble.com/interactive-contour-editing-tp4032633.html
 +
** Movies (ogg format; use chrome) https://dl.dropboxusercontent.com/u/1686930/IMAT-2011-09-23/index.html
 +
** Latest Slicer3 ModelDraw.tcl source http://viewvc.slicer.org/viewvc.cgi/Slicer3/trunk/Modules/Editor/ModelDrawEffect.tcl?view=markup
 
* Moving color nodes to a hidden mrml scene, only loading them in the main scene on-demand [http://www.na-mic.org/Bug/view.php?id=3955 as described in this issue.]
 
* Moving color nodes to a hidden mrml scene, only loading them in the main scene on-demand [http://www.na-mic.org/Bug/view.php?id=3955 as described in this issue.]
  
Line 7: Line 10:
  
 
== Conclusion ==
 
== Conclusion ==
 +
* Moving color nodes to a hidden mrml scene:
 +
** Color nodes are referenced by a lot of other nodes
 +
** We could have a node selector capabe of listing node from the hidden scene and the curren scene. Seems like a complex approach ?
 +
** There are predefined and custom defined node
 +
** Do we have some benchmark ?
 +
*** Performance hit with / Without all color nodes ?
 +
 +
* What is the best way to defined custom color node ?
 +
** If you mark the node as singleton it won't be cleared

Latest revision as of 20:38, 17 February 2015

Home < Developer Meetings < 20150217

To discuss

To Review

Conclusion

  • Moving color nodes to a hidden mrml scene:
    • Color nodes are referenced by a lot of other nodes
    • We could have a node selector capabe of listing node from the hidden scene and the curren scene. Seems like a complex approach ?
    • There are predefined and custom defined node
    • Do we have some benchmark ?
      • Performance hit with / Without all color nodes ?
  • What is the best way to defined custom color node ?
    • If you mark the node as singleton it won't be cleared