Difference between revisions of "Developer Meetings/20150217"
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== To discuss == | == To discuss == | ||
− | * Revision of the TCL ModelDraw module implemented for Slicer 3 and how to set these tools in the Python Editor module in Slicer 4 | + | * Revision of the TCL ModelDraw module implemented for Slicer 3 and how to set these tools in the Python Editor module in Slicer 4 |
+ | ** Discussion cf. http://slicer-devel.65872.n3.nabble.com/interactive-contour-editing-tp4032633.html | ||
+ | ** Movies (ogg format; use chrome) https://dl.dropboxusercontent.com/u/1686930/IMAT-2011-09-23/index.html | ||
+ | ** Latest Slicer3 ModelDraw.tcl source http://viewvc.slicer.org/viewvc.cgi/Slicer3/trunk/Modules/Editor/ModelDrawEffect.tcl?view=markup | ||
+ | * Moving color nodes to a hidden mrml scene, only loading them in the main scene on-demand [http://www.na-mic.org/Bug/view.php?id=3955 as described in this issue.] | ||
== To Review == | == To Review == | ||
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== Conclusion == | == Conclusion == | ||
+ | * Moving color nodes to a hidden mrml scene: | ||
+ | ** Color nodes are referenced by a lot of other nodes | ||
+ | ** We could have a node selector capabe of listing node from the hidden scene and the curren scene. Seems like a complex approach ? | ||
+ | ** There are predefined and custom defined node | ||
+ | ** Do we have some benchmark ? | ||
+ | *** Performance hit with / Without all color nodes ? | ||
+ | |||
+ | * What is the best way to defined custom color node ? | ||
+ | ** If you mark the node as singleton it won't be cleared |
Latest revision as of 20:38, 17 February 2015
Home < Developer Meetings < 20150217To discuss
- Revision of the TCL ModelDraw module implemented for Slicer 3 and how to set these tools in the Python Editor module in Slicer 4
- Discussion cf. http://slicer-devel.65872.n3.nabble.com/interactive-contour-editing-tp4032633.html
- Movies (ogg format; use chrome) https://dl.dropboxusercontent.com/u/1686930/IMAT-2011-09-23/index.html
- Latest Slicer3 ModelDraw.tcl source http://viewvc.slicer.org/viewvc.cgi/Slicer3/trunk/Modules/Editor/ModelDrawEffect.tcl?view=markup
- Moving color nodes to a hidden mrml scene, only loading them in the main scene on-demand as described in this issue.
To Review
- Slicer wiki account requests: Special:ConfirmAccounts
Conclusion
- Moving color nodes to a hidden mrml scene:
- Color nodes are referenced by a lot of other nodes
- We could have a node selector capabe of listing node from the hidden scene and the curren scene. Seems like a complex approach ?
- There are predefined and custom defined node
- Do we have some benchmark ?
- Performance hit with / Without all color nodes ?
- What is the best way to defined custom color node ?
- If you mark the node as singleton it won't be cleared