Difference between revisions of "Documentation/Nightly/Developers/Build Module"
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<pre> | <pre> | ||
#----------------------------------------------------------------------------- | #----------------------------------------------------------------------------- | ||
− | + | find_package(Slicer REQUIRED) | |
− | + | include(${Slicer_USE_FILE}) | |
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</pre> | </pre> | ||
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cmake_minimum_required(VERSION 2.8.9) <- - - - ADD THIS | cmake_minimum_required(VERSION 2.8.9) <- - - - ADD THIS | ||
+ | |||
+ | find_package(Slicer COMPONENTS ConfigurePrerequisites) <- - - - ADD THIS | ||
+ | |||
+ | project(EmptyExtensionTemplate) | ||
#----------------------------------------------------------------------------- | #----------------------------------------------------------------------------- | ||
− | set(MODULE_NAME | + | set(MODULE_NAME ${PROJECT_NAME}) |
set(MODULE_TITLE ${MODULE_NAME}) | set(MODULE_TITLE ${MODULE_NAME}) | ||
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#----------------------------------------------------------------------------- | #----------------------------------------------------------------------------- | ||
− | + | find_package(Slicer REQUIRED) <- - - - - - - ADD THIS | |
− | + | include(${Slicer_USE_FILE}) <- - - - - - - - ADD THIS | |
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#----------------------------------------------------------------------------- | #----------------------------------------------------------------------------- |
Revision as of 17:05, 12 June 2013
Home < Documentation < Nightly < Developers < Build ModuleBuild module outside of Slicer source tree
The different type of modules supported by Slicer can easily be built outside of the Slicer source tree.
The following examples are specific to unix-like platforms and can easily be adapted for Windows.
Assuming the source code of your module is located in folder MyModule
, externally building modules could be achieved doing:
$ mkdir MyModule-build $ cd MyModule-build $ cmake -DSlicer_DIR:PATH=/path/to/Slicer-Superbuild/Slicer-build ../MyModule $ make
For this to work, in addition to invoke cmake_minimum_required
at the top of the top-level CMakeLists.txt
, it's important to make sure the following line are added after setting MODULE_NAME
:
#----------------------------------------------------------------------------- find_package(Slicer REQUIRED) include(${Slicer_USE_FILE})
For example:
cmake_minimum_required(VERSION 2.8.9) <- - - - ADD THIS find_package(Slicer COMPONENTS ConfigurePrerequisites) <- - - - ADD THIS project(EmptyExtensionTemplate) #----------------------------------------------------------------------------- set(MODULE_NAME ${PROJECT_NAME}) set(MODULE_TITLE ${MODULE_NAME}) string(TOUPPER ${MODULE_NAME} MODULE_NAME_UPPER) #----------------------------------------------------------------------------- find_package(Slicer REQUIRED) <- - - - - - - ADD THIS include(${Slicer_USE_FILE}) <- - - - - - - - ADD THIS #----------------------------------------------------------------------------- add_subdirectory(Logic) #----------------------------------------------------------------------------- set(MODULE_EXPORT_DIRECTIVE "Q_SLICER_QTMODULES_${MODULE_NAME_UPPER}_EXPORT") [...]
After successfully compiling the Slicer module, the Slicer module executables and libraries are located in your main Slicer build directory Slicer-Superbuild/Slicer-build
. Refer to Directory Structure description for more details.
Developer FAQ: Modules
Within a Slicer build-tree, where are Slicer modules located?
Slicer module executables and libraries are located in your main Slicer build directory Slicer-Superbuild/Slicer-build
. Refer to Directory Structure description for more details.
How to build module outside of Slicer source tree
Follow developers guide for building modules
How to modify local version of external module
Some Slicer modules (such as OpenIGTLink and OpenIGTLinkIF) are built as External git projects by CMake scripts in the Slicer/SuperBuild directory. The SuperBuild process may refresh from the repository unexpectedly, overwriting any local changes. To avoid this, comment out the git settings in the appropriate external build file while making local edits. For example, in SuperBuild/External_OpenIGTLinkIF.cmake:
GIT_REPOSITORY "${git_protocol}://github.com/openigtlink/OpenIGTLinkIF.git" GIT_TAG "f9b65b1ffd2992862025f3c6ec5fe30e6f5dd395" SOURCE_DIR ${CMAKE_BINARY_DIR}/${proj} |
# GIT_REPOSITORY "${git_protocol}://github.com/openigtlink/OpenIGTLinkIF.git" # GIT_TAG "f9b65b1ffd2992862025f3c6ec5fe30e6f5dd395" SOURCE_DIR ${CMAKE_BINARY_DIR}/${proj} |
How to call a CLI module from a C++ loadable module?
Discussion: http://slicer-devel.65872.n3.nabble.com/Calling-CLI-module-from-a-C-loadable-module-tt4031930.html
Example: vtkSlicerCropVolumeLogic.cxx#L318-351
How to call a CLI module from command-line?
Example:
Slicer.exe --launch CastScalarVolume input.mha output.mha
Notes for windows:
- Full name of the Slicer executable is required (Slicer.exe, not just Slicer)
- To get help on command-line arguments the CLI module supports, run:
Slicer.exe --launch CastScalarVolume 2>c:\SomeWriteAbleDirectory\usage.txt