Difference between revisions of "Documentation/4.0/Developers/Tutorials/ModuleWriting"
From Slicer Wiki
m (→Qt Designer) |
m (→Initialization) |
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= Initialization = | = Initialization = | ||
* Create the Module directory | * Create the Module directory | ||
− | cd Slicer4 | + | $ cd Slicer4 |
− | python Utilities/Scripts/ModuleWizard.py MY_MODULE_NAME | + | $ python Utilities/Scripts/ModuleWizard.py MY_MODULE_NAME |
Where you replace MY_MODULE_NAME with the name of the module you want (e.g. HelloWorld) | Where you replace MY_MODULE_NAME with the name of the module you want (e.g. HelloWorld) | ||
− | Note: on Windows | + | |
− | ..\Slicer4-Superbuild\python-build\PCBuild\python.exe UtilitiesScripts\ModuleWizard.py MY_MODULE_NAME | + | Note: on Windows you need to open a terminal and go to the Slicer4 source directory. |
+ | Start -> Microsoft Visual Studio 2008 -> Visual Studio Tools -> Visual Studio 2008 Command Prompt | ||
+ | $ cd here\is\the\path\of\Slicer4\source\directory | ||
+ | $ ..\Slicer4-Superbuild\python-build\PCBuild\python.exe UtilitiesScripts\ModuleWizard.py MY_MODULE_NAME | ||
* Edit the file Slicer4/Modules/Loadable/CMakeLists.txt | * Edit the file Slicer4/Modules/Loadable/CMakeLists.txt | ||
Add the name of your module at the end of the qtmodules variable assignment: | Add the name of your module at the end of the qtmodules variable assignment: | ||
Line 17: | Line 20: | ||
... | ... | ||
* Compile | * Compile | ||
− | cd ../Slicer4-Superbuild/Slicer-build; | + | $ cd ../Slicer4-Superbuild/Slicer-build; |
− | make -j4 | + | $ make -j4 |
* Start Slicer and verify the module is present (listed under "Module Template") | * Start Slicer and verify the module is present (listed under "Module Template") | ||
− | ./Slicer | + | $ ./Slicer |
* Open the designer via the launcher | * Open the designer via the launcher | ||
− | ./Slicer --designer | + | $./Slicer --designer |
*Edit the module UI file: QTModules/MY_MODULE_NAME/Resources/UI/qSlicerMY_MODULE_NAMEModule.ui | *Edit the module UI file: QTModules/MY_MODULE_NAME/Resources/UI/qSlicerMY_MODULE_NAMEModule.ui | ||
[[Slicer4:Developers:Projects:QtSlicer/Tutorials/QtDesigner|More info on how to use the designer]] | [[Slicer4:Developers:Projects:QtSlicer/Tutorials/QtDesigner|More info on how to use the designer]] |
Revision as of 05:47, 22 December 2011
Home < Documentation < 4.0 < Developers < Tutorials < ModuleWritingBack to Developers Information←
Initialization
- Create the Module directory
$ cd Slicer4 $ python Utilities/Scripts/ModuleWizard.py MY_MODULE_NAME
Where you replace MY_MODULE_NAME with the name of the module you want (e.g. HelloWorld)
Note: on Windows you need to open a terminal and go to the Slicer4 source directory.
Start -> Microsoft Visual Studio 2008 -> Visual Studio Tools -> Visual Studio 2008 Command Prompt $ cd here\is\the\path\of\Slicer4\source\directory $ ..\Slicer4-Superbuild\python-build\PCBuild\python.exe UtilitiesScripts\ModuleWizard.py MY_MODULE_NAME
- Edit the file Slicer4/Modules/Loadable/CMakeLists.txt
Add the name of your module at the end of the qtmodules variable assignment:
... set(qtmodules ... MY_MODULE_NAME ) ...
- Compile
$ cd ../Slicer4-Superbuild/Slicer-build; $ make -j4
- Start Slicer and verify the module is present (listed under "Module Template")
$ ./Slicer
- Open the designer via the launcher
$./Slicer --designer
- Edit the module UI file: QTModules/MY_MODULE_NAME/Resources/UI/qSlicerMY_MODULE_NAMEModule.ui
More info on how to use the designer
- Edit the module files
Slicer4/Modules/Loadable/MY_MODULE_NAME/qSlicerMY_MODULE_NAME.[h|cxx] Slicer4/Modules/Loadable/MY_MODULE_NAME/qSlicerMY_MODULE_NAMEWidget.[h|cxx] Slicer4/Modules/Loadable/MY_MODULE_NAME/Logic/vtkSlicerMY_MODULE_NAMELogic.[h|cxx] ...
Qt Designer
- How to set icons to widgets
- In the icon property entry of the widget (Property Editor), select a resource file
- Slicer4/Modules/Loadable/MY_MODULE_NAME/Resources/qSlicerMY_MODULE_NAMEModule.qrc
- Slicer4/Libs/MRML/Widgets/Resources/qMRMLWidget.qrc
- Slicer4/Base/QTGUI/Resources/qSlicerBaseQTGUI.qrc
- In the icon property entry of the widget (Property Editor), select a resource file
- How to add an icon in a resource file
- Add the icon in Slicer4/Modules/Loadable/MY_MODULE_NAME/Resources/Icon
- Edit the resource file by adding the line
- "<file>Icons/MyIcon.png</file>"