Difference between revisions of "Documentation/4.0/Developers/Tutorials/ModuleWriting"
From Slicer Wiki
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* Create the Module directory | * Create the Module directory | ||
cd Slicer4 | cd Slicer4 | ||
− | python Scripts/ModuleWizard.py MY_MODULE_NAME | + | python Utilities/Scripts/ModuleWizard.py MY_MODULE_NAME |
+ | Where you replace MY_MODULE_NAME with the name of the module you want (e.g. HelloWorld) | ||
Note: on Windows | Note: on Windows | ||
− | ..\Slicer4-Superbuild\python-build\PCBuild\python.exe | + | ..\Slicer4-Superbuild\python-build\PCBuild\python.exe UtilitiesScripts\ModuleWizard.py MY_MODULE_NAME |
− | * | + | * Edit the file Slicer4/Modules/Loadable/CMakeLists.txt |
+ | Add the name of your module at the end of the qtmodules variable assignment: | ||
+ | ... | ||
+ | set(qtmodules | ||
+ | ... | ||
+ | MY_MODULE_NAME | ||
+ | ) | ||
+ | ... | ||
* Compile | * Compile | ||
− | * Start Slicer and verify the module is present | + | cd ../Slicer4-Superbuild/Slicer-build; |
− | * Open the designer via the launcher | + | make -j4 |
− | + | * Start Slicer and verify the module is present (listed under "Module Template") | |
− | + | ./Slicer | |
− | + | * Open the designer via the launcher | |
+ | ./Slicer --designer | ||
+ | *Edit the module UI file: QTModules/MY_MODULE_NAME/Resources/UI/qSlicerMY_MODULE_NAMEModule.ui | ||
+ | [[Slicer4:Developers:Projects:QtSlicer/Tutorials/QtDesigner|More info to use the designer]] | ||
+ | *Edit the module files | ||
+ | Slicer4/Modules/Loadable/MY_MODULE_NAME/qSlicerMY_MODULE_NAME.[h|cxx] | ||
+ | Slicer4/Modules/Loadable/MY_MODULE_NAME/qSlicerMY_MODULE_NAMEWidget.[h|cxx] | ||
+ | Slicer4/Modules/Loadable/MY_MODULE_NAME/Logic/vtkSlicerMY_MODULE_NAMELogic.[h|cxx] | ||
+ | ... | ||
= Qt Designer = | = Qt Designer = |
Revision as of 05:23, 21 December 2011
Home < Documentation < 4.0 < Developers < Tutorials < ModuleWritingBack to Developers Information←
Initialization
- Create the Module directory
cd Slicer4 python Utilities/Scripts/ModuleWizard.py MY_MODULE_NAME
Where you replace MY_MODULE_NAME with the name of the module you want (e.g. HelloWorld) Note: on Windows
..\Slicer4-Superbuild\python-build\PCBuild\python.exe UtilitiesScripts\ModuleWizard.py MY_MODULE_NAME
- Edit the file Slicer4/Modules/Loadable/CMakeLists.txt
Add the name of your module at the end of the qtmodules variable assignment:
... set(qtmodules ... MY_MODULE_NAME ) ...
- Compile
cd ../Slicer4-Superbuild/Slicer-build; make -j4
- Start Slicer and verify the module is present (listed under "Module Template")
./Slicer
- Open the designer via the launcher
./Slicer --designer
- Edit the module UI file: QTModules/MY_MODULE_NAME/Resources/UI/qSlicerMY_MODULE_NAMEModule.ui
- Edit the module files
Slicer4/Modules/Loadable/MY_MODULE_NAME/qSlicerMY_MODULE_NAME.[h|cxx] Slicer4/Modules/Loadable/MY_MODULE_NAME/qSlicerMY_MODULE_NAMEWidget.[h|cxx] Slicer4/Modules/Loadable/MY_MODULE_NAME/Logic/vtkSlicerMY_MODULE_NAMELogic.[h|cxx] ...
Qt Designer
- How to set icons to widgets
- In the icon property entry of the widget (Property Editor), select a resource file
- Slicer4\QTModules\MY_MODULE_NAME\Resources\qSlicerMY_MODULE_NAMEModule.qrc
- Slicer4\Libs\qMRMLWidgets\Resources\qMRMLWidget.qrc
- Slicer4\Base\QTGUI\Resources\qSlicerBaseQTGUI.qrc
- In the icon property entry of the widget (Property Editor), select a resource file
- How to add an icon in a resource file
- Add the icon in Slicer4/QTModules/MY_MODULE_NAME/Resources/Icon
- Edit the resource file by adding the line
- "<file>Icons/MyIcon.png</file>"