Difference between revisions of "Slicer3:3.6 Final Issues"
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** are there extra pick operations going on? There seems to be a delay after clicking mouse before camera begins to rotate when large models are present in scene. | ** are there extra pick operations going on? There seems to be a delay after clicking mouse before camera begins to rotate when large models are present in scene. | ||
** should picking of fiducials in 3D be disabled unless user explicitly chooses 'pick mode'? | ** should picking of fiducials in 3D be disabled unless user explicitly chooses 'pick mode'? | ||
− | ** saw one example of persistent place mode being stolen by pick mode. Can't duplicate! | + | ** saw one example of persistent place mode being stolen by pick mode. Can't duplicate! workin on it (Wendy) |
** should parallel behavior be implemented in 2D for consistency? Stevie votes no, Wendy votes yes. | ** should parallel behavior be implemented in 2D for consistency? Stevie votes no, Wendy votes yes. | ||
Revision as of 20:57, 7 June 2010
Home < Slicer3:3.6 Final IssuesFinal punch list for slicer 3.6 release:
- VTK GPU ray-cast clipping issue (Julien says a fix is close)
- finishing up the DICOM file copy on remote upload, also close (Wendy)
- new default color table (Nicole and Mike)
- Mike working on creating a LUT from this hierarchy, by Jun 7
- Steve and Nicole to meet June 8 to integrate default editor color table
- compare view + crosshair issue when loading a scene, the crosshair does not appear in all viewers until the slice location is changed, (Jim)
- fiducial behavior/3D viewer behavior: (Steve, Nicole, Wendy to meet Jun 7)
- tractography updates not happening during drag (and slow when drag stops).
- are there extra pick operations going on? There seems to be a delay after clicking mouse before camera begins to rotate when large models are present in scene.
- should picking of fiducials in 3D be disabled unless user explicitly chooses 'pick mode'?
- saw one example of persistent place mode being stolen by pick mode. Can't duplicate! workin on it (Wendy)
- should parallel behavior be implemented in 2D for consistency? Stevie votes no, Wendy votes yes.
- roundtrip to xnat desktop --OK: confirmed that Ron was using dirty files in cache; checking 'always re-download' in the Cache and DataI/O Manager GUI caused fresh download and successful load into slicer. Sometimes, even when you delete cached files thru the GUI, some applicaiton is holding on to files still there and they don't get cleared out. I'm adding a little code to check for remaining files after a ClearCache() is called; if so, we'll warn user that not all files were removed, and to select 'always re-download' to ensure proper data loading.(Wendy)
- view control gui: (Wendy) this guy isn't always updating anymore. He may be a casualty of multiple view nodes in the scene.
Done:
- widget issues (Nicole putting fixes in SlicerVTK)
- making sure mouse-modes work same in 3D/2D (Wendy and Nicole) close!
- done for 2d, Andras has tested it and says it's fine
- editor volume merge feature clarification (Steve meeting Sonia June 2, fixes committed June 3)
- getting BRAINS tests to pass (Hans is working on it)
- tracking down what is making that crash on Mac OsX when several PET volumes are loaded into Slicer (Wendy).
Issues that cannot be fixed (or aren't crucial to fix) should be listed in the slicer 3.6 release notes.