Difference between revisions of "Modules:VMTKLevelSetSegmentation CollidingFrontsTutorial"
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[[Modules:VMTKLevelSetSegmentation|Return to VMTKLevelSetSegmentation]] | [[Modules:VMTKLevelSetSegmentation|Return to VMTKLevelSetSegmentation]] | ||
− | + | A screencast showing the segmentation of vessels in an arm by using the Colliding Fronts algorithm of the [[Modules:VMTKLevelSetSegmentation|VMTKLevelSetSegmentation]] module for branch-by-branch segmentation. 3D seeding is used to place fiducials and the ''Undo'' function during the level-set segmentation process is explained as well. | |
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<flash>file=Collidingfronts.swf|width=1200|height=800|quality=best</flash> | <flash>file=Collidingfronts.swf|width=1200|height=800|quality=best</flash> |
Latest revision as of 03:18, 16 July 2009
Home < Modules:VMTKLevelSetSegmentation CollidingFrontsTutorialReturn to VMTKLevelSetSegmentation
A screencast showing the segmentation of vessels in an arm by using the Colliding Fronts algorithm of the VMTKLevelSetSegmentation module for branch-by-branch segmentation. 3D seeding is used to place fiducials and the Undo function during the level-set segmentation process is explained as well.
<flash>file=Collidingfronts.swf|width=1200|height=800|quality=best</flash>